Metal Gear 4 comes out in June, and thanks to my school buddy Chris, I will be able to play it the day of release.
This game is a big deal for me, because I love the MGS universe. See, Snake and I are old pals…

I never told you I was a member of foxhound? I’m surprised Since my belonging to the origination was declassified right after this picture was taken in 2001, I should have mentioned it earlier.
Anyway, to get ready for the new chapter in the story I’m going back and playing MGS2

I got this signed by Quinton Flynn at AFO two years ago. I hope to get it signed by David Hayder some day too.

That I have pictures like this should give you an idea of how much I was into this game. I even jokingly called myself Solid Pete when I played. It was a fun fantasy to pretend that I really was the legendary hero, and that’s where things got really weird for me.

The creators of the game, in secret, designed the whole second part of the game to shatter the illusion that you were fighting terrorist and made you come face to face with the reality that you were nothing but a game playing rookie.

It’s hard to describe how they did this without a long drawn out discussion, but anyone who’s played it knows exactly what I’m talking about. Let’s just say that it worked especially well on me and move on.
This is another one of those “screwed up ending” story’s I seem to be attracted too. Just like the Matrix, or Evangellion or the Truman show, this game forces you to think about things and draw your own conclusions rather then actually ending it with a solid answer.

It’s fun to speculate about a cryptic plot, but I think it diminishes things beyond what the creators intend to not have a definitive ending. You are telling the story and you have an obligation to finish what you start.

If you don’t eventually give us the answers then we will never know if our theories and deep philosophical thoughts are correct and in the end that’s wasting the time of everyone involved, and don’t give me that ‘that’s the point’ BS either.

Saying “it’s up to the viewer” is just lazy writing. It’s only up to me when I’m the writer of the story, and since I am paying you to tell me a story, it’s your job to do so.

Sorry about the rant there, It’s just a lot of my favorite storys start off with strong realism and just spiral down towards intellectual spiritualism. (I can see BSG doing that this year so brace yourselves.)

The cool thing about the MGS franchise is that the director, Hideo Kojima actually listened to his fans and worked hard to correct the problems he crated in later prequels in sequels.

By giving us a more straightforward story, he has given us the information we need to piece together the mess that is the end of the second game. He does it in such a great way that it makes replaying all the games and speculation on the future fun again!

Now you know what I’ll be dong on most of my time off from (ironically) psychology class. Once I get the new game you’re invited to come over and check it out, but you have to be quick I’ll only have it for a few weeks before I have to give the ps3 back to Chris.